Hello,
> The metal seems awfully bright to me, if it's meant to be polished
> stainless steel or something similar. If reducing the ambient to 0 as
This was a good idea for the glass!
But the metal still looks too perfect...
> another poster suggested doesn't help, consider subtracting (current
> diffuse value * reflection value) from the current diffuse (IOW, if the
> metal has a diffuse of 1, and a reflection of .3, then make the diffuse
.7).
I have to try.
An other strange effekt:
The ribbles in the glass are not the same. Is there something changed in
3.5?
Thanks for the input,
-C-H-A-R-L-E-S-
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